adding ai_economist for modding
This commit is contained in:
@@ -0,0 +1,84 @@
|
||||
# Copyright (c) 2020, salesforce.com, inc.
|
||||
# All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
# For full license text, see the LICENSE file in the repo root
|
||||
# or https://opensource.org/licenses/BSD-3-Clause
|
||||
|
||||
import numpy as np
|
||||
|
||||
from ai_economist.foundation.base.registrar import Registry
|
||||
|
||||
|
||||
class Resource:
|
||||
"""Base class for Resource entity classes.
|
||||
|
||||
Resource classes describe entities that can be a part of an agent's inventory.
|
||||
|
||||
Resources can also be a part of the world as collectible entities: for each
|
||||
Resource class with Resource.collectible=True, a complementary
|
||||
ResourceSourceBlock Landmark class will be created in landmarks.py. For each
|
||||
collectible resource in the environment, the world map will include a resource
|
||||
source block channel (representing landmarks where collectible resources are
|
||||
generated) and a resource channel (representing locations where collectible
|
||||
resources have generated).
|
||||
"""
|
||||
|
||||
name = None
|
||||
color = None # array of RGB values [0 - 1]
|
||||
collectible = None # Is this something that exists in the world?
|
||||
# (versus something that can only be owned)
|
||||
craft_recp = None # dict of recource name and amount
|
||||
craft_labour_base= 0.0
|
||||
|
||||
def __init__(self):
|
||||
assert self.name is not None
|
||||
assert self.color is not None
|
||||
assert self.collectible is not None
|
||||
|
||||
|
||||
resource_registry = Registry(Resource)
|
||||
|
||||
|
||||
@resource_registry.add
|
||||
class Wood(Resource):
|
||||
"""Wood resource. collectible."""
|
||||
|
||||
name = "Wood"
|
||||
color = np.array([107, 143, 113]) / 255.0
|
||||
collectible = True
|
||||
|
||||
|
||||
@resource_registry.add
|
||||
class Stone(Resource):
|
||||
"""Stone resource. collectible."""
|
||||
|
||||
name = "Stone"
|
||||
color = np.array([241, 233, 219]) / 255.0
|
||||
collectible = True
|
||||
|
||||
|
||||
@resource_registry.add
|
||||
class Coin(Resource):
|
||||
"""Coin resource. Included in all environments by default. Not collectible."""
|
||||
|
||||
name = "Coin"
|
||||
color = np.array([229, 211, 82]) / 255.0
|
||||
collectible = False
|
||||
|
||||
@resource_registry.add
|
||||
class RawGem(Resource):
|
||||
"""Raw Gem that can be processed further"""
|
||||
|
||||
name = "Raw_Gem"
|
||||
color = np.array([241, 233, 219]) / 255.0
|
||||
collectible = True
|
||||
|
||||
@resource_registry.add
|
||||
class Gem(Resource):
|
||||
"""Proccesed Gem. Craftable."""
|
||||
|
||||
name = "Gem"
|
||||
color = np.array([241, 233, 219]) / 255.0
|
||||
collectible = False
|
||||
craft_recp= {"Raw_Gem": 1}
|
||||
craft_labour_base= 1
|
||||
Reference in New Issue
Block a user