Files
econ_emt/econ/simulation.py
2023-01-26 14:58:41 +01:00

149 lines
4.7 KiB
Python

import random
from .commoditys import commoditys as cm
from .exchange import Exchange
from .business import Price_Believe_Business
import uuid
class Simulation():
"""
Class for controlling the different calculation steps of the Simulation.
"""
def __init__(self) -> None:
self.tick_funcs={}
self.reset_funcs={}
self.tick_count=0
self.episode_count=0
self.cells={}
self.businesses=[]
self.production_util={}
for k in cm.productions.items():
l=k[1]
for i in l:
self.production_util[i["id"]]=0
self.cx=Exchange()
pass
def set_cells(self,cells):
for c in cells:
self.cells[c.name]=c
def set_businesses(self,bus):
self.businesses=bus
def seed(self,a):
"""
Sets the random seed
"""
random.seed(a)
def register_agent(self,id,tickfunc,resetfunc):
self.tick_funcs[id]=tickfunc
self.reset_funcs[id]=resetfunc
def tick_agents_random_order(self):
"""
Ticks all agents in a Random Order
"""
keys=list(self.tick_funcs.keys())
random.shuffle(keys)
for k in keys:
fun=self.tick_funcs[k]
fun(self.tick_count,self.episode_count)
def tick(self,episode_length):
"""
Executes a tick of the simulation
"""
self.tick_agents_random_order()
for cell_id,c in self.cells.items():
c.setup_demand_for_step(episode_length)
for b in self.businesses:
b.tick(self.tick_count)
self.tick_count+=1
def reset(self):
"""
Resets all agents to new Episode
"""
for k,v in self.reset_funcs.items():
v(self.episode_count)
for cell_id,cell in self.cells.items():
cell.setup_supply_for_episode()
self.tick_count=0
self.episode_count+=1
def get_underutelized_prods(self,threshold):
"""
Returns all productions that fall under the given threshold
"""
under=[]
for k,v in self.production_util.items():
if v<threshold:
under.append(k)
return under
def create_bussiness(self):
"""
Create a new business based on given econemy state.
Return Business
"""
selected_prod=None
# Create a business for every production rule out there
under_prods=self.get_underutelized_prods(1)
if len(under_prods)>0:
# we need to create more businesses
selected_prod=random.choice(under_prods)
else:
selected_prod=self.get_max_profit_prod()
prod=cm.productions_id_map[selected_prod]
# Now select cell to place business
cells=self.select_business_cell(prod)
cell_id=random.choice(cells)
cell=self.cells[cell_id]
cxs=[cell.exchange,self.cx]
business=Price_Believe_Business.Price_Believe_Business(uuid.uuid4(),prod,1000,cxs,self)
self.businesses.append(business)
self.production_util[selected_prod]+=1
return business
def get_max_profit_prod(self):
"""
Returns the prod with the highest profit in last episode
"""
profit=self.businesses[0].balance-self.businesses[0].balance_history[-1]
prod=self.businesses[0].production
for b in self.businesses:
diff=b.balance-b.balance_history[-1]
if diff>profit:
profit=diff
prod=b.production
return prod
def select_business_cell(self,prod):
"""
Calculate score for placement. Return cell with best score.
"""
cell_score={self.cells[k].name: 0 for k in self.cells}
for id,cell in self.cells.items():
cx=cell.exchange
# Best prod resource availability
# Using the exchange in that cell, lookup supply or demand of resources. Supply +1 / Demand -1
for prod_item in prod["prod"]:
key=list(prod_item.keys())[0]
val=prod_item[key]
a=cx.get_total_supply(key)
cell_score[cell.name]+=(cx.get_total_supply(key)/val)
cell_score[cell.name]-=(cx.get_total_demand(key)/val)
# If demand for prod item in cell then score +1/ score -1 if supply is already there
a=cx.get_total_demand(prod["name"])
cell_score[cell.name]+=cx.get_total_demand(prod["name"])
cell_score[cell.name]-=cx.get_total_supply(prod["name"])
max_keys = [key for key, value in cell_score.items() if value == max(cell_score.values())]
return max_keys